VR “Tour” of the ICU Didn’t Ease Family Anxiety or PTSD, Trial Finds

A Dutch multicenter study tested whether a 14‑minute virtual‑reality primer on ICU care could protect relatives’ mental health. It didn’t—though families liked it and found it informative.

Relatives of critically ill patients often develop lingering symptoms of post‑traumatic stress, anxiety, and depression—collectively called PICS‑F (Post‑Intensive Care Syndrome–Family). Researchers in Rotterdam asked a simple question: would giving families a realistic, headset‑based “walkthrough” of the ICU early in the stay help?

What the study did

  • Design: Multicenter, patient‑cluster randomized controlled trial across three ICUs in Rotterdam, Netherlands(one university hospital and two university‑affiliated teaching hospitals).
  • Who: 189 relatives of 161 ICU patients (median age 48; 53% women). Participants were randomized by patient to standard care with or without an ICU‑specific VR module.
  • Intervention: A 14‑minute VR program (first‑person view from a patient’s bed) explaining common ICU equipment, procedures, and daily care. Most relatives experienced VR in the hospital and could rewatch it at home.
  • Outcomes: Mental‑health symptoms (post‑traumatic stress via IES‑R; anxiety/depression via HADS) and health‑related quality of life (SF‑36) measured up to 6 months after ICU discharge.

Key findings (6‑month outcomes)

  • No mental‑health benefit: Rates of probable post‑traumatic stress (23% vs. 18%)anxiety (22% vs. 30%), and depression (17% vs. 23%) were not significantly different between the VR and control groups.
  • Quality of life unchanged: Mean mental (SF‑36 MCS 50.2 vs. 52.6) and physical (PCS 56.1 vs. 54.3) scores were similar, with no statistically significant differences.
  • Same story at earlier check‑ins (1 and 3 months): no significant group differences.
  • High acceptability, no side effects: 90% would recommend ICU‑VR to other families; 81% preferred it to brochures; 76% said it improved their understanding; 52% felt it helped them process the ICU experience. No motion‑sickness–type issues were reported.

Why it matters

Information alone—even when immersive and well‑liked—did not lessen psychological distress for families facing an ICU stay. The results suggest that protecting relatives’ mental health may require more targeted, therapeutic support(e.g., structured counseling, peer support, or trauma‑informed follow‑up), with VR best used as an educational add‑onrather than a standalone fix.

Bottom line

A short, realistic VR “tour” of the ICU helped families understand care but didn’t reduce anxiety, depression, or PTSDmonths later. Hospitals considering VR should pair it with proven mental‑health supports for caregivers.

Source: Drop DLQ, Vlake JHV, van Genderen ME, et al. “Effect of an ICU virtual reality intervention on relatives’ mental health distress: a multicenter, randomized controlled trial.” Critical Care. 2025;29:62. DOI: 10.1186/s13054-025-05281-2.